Understanding Prestige

1. Prestige System
1a. How to Prestige
  • You can only prestige if you’re a Noble Citizen.
  • You must be level 1,000 to prestige.
  • When you prestige you’re reset to level 1.
  • When you prestige the first time your skills are all set to 5.
  • When you prestige none of your spells are lost, they stay with you every prestige.
  • When you prestige the first time half of your build points are turned into coppers.
  • Your build points are set to a flat 30 build points per prestige.
1b. Prestige Skills
  • With each prestige you’ll unlock the next set of skills. e.g. Prestige 1 unlocks Veteran Skills (Skill 6)
  • Each skill has an associated profession, skills within your profession cost 10 build points, skills outside of your profession cost 15 build points. Adventurers skills cost a flat 10 build points.
Skill NameSkill Profession
Two-Handed SwordsWarrior
ClubsWarrior
MaulsWarrior
MacesWarrior
ShieldWarrior
DaggerThief
Throwing DaggerThief
ClawThief
Critical StrikeThief
DodgeThief
SorceryWizard
ElementalismWizard
ThaumaturgyWizard
MysticismWizard
NecromancyWizard
MeditationWizard
1c. Prestige Abilities
  • For each level of prestige you will be able to choose permanent abilities. There is no cost for most abilities, you’ll need the required skill and prestige levels in order to learn the ability.
Ability NameAbility DescriptionAbility SkillSkill Level RequiredPrestige Requirement
Sorcerer’s AttunementAbility to achieve 204 SDM for Enchanting / Permanency with 6 Sorcery and 6 MeditationSorcery61
Melee PerfectionPermanent +1 Attack10 BP1
Agile PerfectionPermanent +1 Dodge10 BP1
Adventurer’s MightPermanent Carry Bonus10 BP1
Stun Attack: Rank 15% chance to stun the enemy on successful hit.Two-Handed Weapon61
Stun Attack: Rank 210% chance to stun the enemy on successful hit.Two-Handed Weapon61
Stun Attack: Rank 315% chance to stun the enemy on successful hit.Two-Handed Weapon61
Stun Attack: Rank 420% chance to stun the enemy on successful hit.Two-Handed Weapon72
Stun Attack: Rank 525% chance to stun the enemy on successful hit.Two-Handed Weapon72
Stun Attack: Rank 630% chance to stun the enemy on successful hit.Two-Handed Weapon72
Stun Attack: Rank 735% chance to stun the enemy on successful hit.Two-Handed Weapon83
Stun Attack: Rank 840% chance to stun the enemy on successful hit.Two-Handed Weapon83
Stun Attack: Rank 945% chance to stun the enemy on successful hit.Two-Handed Weapon94
Bleed Attack: Rank 15% chance to bleed to enemy for 15% of health on successful hit.Dagger / Claw61
Bleed Attack: Rank 210% chance to bleed to enemy for 15% of health on successful hit.Dagger / Claw61
Bleed Attack: Rank 315% chance to bleed to enemy for 15% of health on successful hit.Dagger / Claw61
Bleed Attack: Rank 420% chance to bleed to enemy for 15% of health on successful hit.Dagger / Claw72
Bleed Attack: Rank 525% chance to bleed to enemy for 15% of health on successful hit.Dagger / Claw72
Bleed Attack: Rank 630% chance to bleed to enemy for 15% of health on successful hit.Dagger / Claw72
Bleed Attack: Rank 735% chance to bleed to enemy for 15% of health on successful hit.Dagger / Claw83
Bleed Attack: Rank 840% chance to bleed to enemy for 15% of health on successful hit.Dagger / Claw83
Bleed Attack: Rank 945% chance to bleed to enemy for 15% of health on successful hit.Dagger / Claw94
Armor Ignore: Rank 15% chance to ignore armor on successful hit.Long Sword61
Armor Ignore: Rank 210% chance to ignore armor on successful hit.Long Sword61
Armor Ignore: Rank 315% chance to ignore armor on successful hit.Long Sword61
Armor Ignore: Rank 420% chance to ignore armor on successful hit.Long Sword72
Armor Ignore: Rank 525% chance to ignore armor on successful hit.Long Sword72
Armor Ignore: Rank 630% chance to ignore armor on successful hit.Long Sword72
Armor Ignore: Rank 735% chance to ignore armor on successful hit.Long Sword83
Armor Ignore: Rank 840% chance to ignore armor on successful hit.Long Sword83
Armor Ignore: Rank 945% chance to ignore armor on successful hit.Long Sword94
Shield Bash: Rank 15% chance to bash enemy with shield on successful block.Shield61
Shield Bash: Rank 210% chance to bash enemy with shield on successful block.Shield61
Shield Bash: Rank 315% chance to bash enemy with shield on successful block.Shield61
Shield Bash: Rank 420% chance to bash enemy with shield on successful block.Shield72
Shield Bash: Rank 525% chance to bash enemy with shield on successful block.Shield72
Shield Bash: Rank 630% chance to bash enemy with shield on successful block.Shield72
Shield Bash: Rank 735% chance to bash enemy with shield on successful block.Shield83
Shield Bash: Rank 840% chance to bash enemy with shield on successful block.Shield83
Shield Bash: Rank 945% chance to bash enemy with shield on successful block.Shield94
1d. Prestige Spells
  • For each level of prestige we will introduce new spells. These spells will vary by spell circle, and profession. These spells do not cost build points as they are find only.
Spell NameSpell DescriptionSpell Circle / ProfessionSkill Level RequiredPrestige Requirement
Summon ElementalSummons one elemental for your partyElementalism61
Poison BarrageHits every opponent with a poison boltNecromancy61
Mass HealHeals every member of your partyThaumaturgy61
Thief’s HasteIncreases targets movement by a factor of twoThief / Sorcery61
Adventurer’s AdornmentGrant’s every party member 25% melee damage for (6 – 9 rounds) based on skill. 6-9Adventurer / Sorcery6 – 91 – 4
Mind RotReduces mysticism resistance by 10/20/30/40% based on skill. 6-9Wizard / Mysticism6 – 91 – 4
2. Affects
Affect NameAffect
DefenselessnessReduces Armor by half
3. Combat Spells
Spell NameSpell CircleBase DamageNotes
Kill StarSorcery14 – 16
Multi-BladeSorcery20-28numEnemies * 1.75 multiplier
RustSorceryMovement Rate / 2(AR / 20) duration
DefenselessnessSorceryAR / 2
Mass RustSorcerySame as Rust
Elphame’s JusticeSorceryMax Health / 6 – Max Health / 3Requires Criminal Status
Flame OrbElementalism14 – 16
Ice OrbElementalism14 – 16
IncinerateElementalismChance to destroy items not fire protected
Gust of WindElementalism14 – 20Slows target / Target AoE
ImmolationElementalismDamages opponents that attack player
Sand StormElementalism14 – 18Target AoE
SparkElementalism20Must be in touch range
Ice StormElementalism20 – 22Chance to freeze / Target AoE
StoningElementalism20 – 22Chance to Stun / Target AoE
FireballElementalism20 – 22
Lightning BoltElementalism14 – 22
FreezeElementalismFreezes opponent for ‘x’ rounds or until damaged
Crushing BoulderElementalism14 – 22Chance to stun target
Electric FuryElementalism12 – 22
Cold SnapElementalism12 – 20Chance to freeze targets
EarthquakeElementalism12 – 22
Despothes’ WrathElementalism14 – 16Pulses all elements of damage to all targets
Psychic OrbMysticism161.5x damage to neutral targets
Warp MindMysticism12The higher the target’s intelligence, the higher the damage
Light DartThaumaturgy161.5x damage to evil targets
Poison BoltNecromancy14 – 18Adds poison damage to target
Poison BarrageNecromancy32 – 65Adds poison damage to target
Drain LifeNecromancy14 – 18Must be in touch range
Acid RainNecromancy20 – 22
Steal LifeNecromancy20 – 22Must be in touch range, death magic protection reduces damage by 2x, heals caster for amount of damage done
Death TouchNecromancy14 – 202x damage to good targets, death magic protection reduces damage by 2x
Duach VengeanceNecromancy20 – 40Chance to execute target when health is less than 25% of max HP
Death WishNecromancyCan deal up to 75% of targets HP, but can also backfire dealing the same to caster
Mass DrainNecromancy12 – 22Death magic protection reduces damage by 2x, 1/4th of damage dealt heals caster
4. Mysticism

Free Will: will offer you a 50% chance to shrug the initial cast of a mysticism spell. It provides no benefits after you have been mysted
Myst Resistance: will reduce the duration of the affect, the shorter the duration the better chance to shrug it.

Amulet of Free Will: Provides both Free Will and Myst Resistance
Executioner’s Axe: Provides only Free Will
Khan Helmet: Provides only Free Will

Does free will stack?: No. Free will is a single affect and wearing multiple items with free will does not improve you chance to shrug

5. Melee Damage

Armor Rating
AR is used to calculate the chance that an enemy strike hits your armor instead of you directly. An AR of 100 means 100% of the hits to you should be mitigated by armor. An AR of 50% means half of the attacks should be mitigated by armor.

Mitigation
Damage against you is reduced if an enemy strike hits your armor. The damage mitigation value depends on the type of armor you are wearing:

ClothLeatherChainPlate
5%15%25%35%

So, if I am struck by a melee attack and it hits my armor and I am wearing plate armor, 35% of the damage will be eaten up. That’s a lot!

Shields
Shields are a special case. If your shield blocks an attack from an enemy, it will absorb a % of the damage equal to its armor rating. For example, if my shield has an AR of 10, then 10% of the damage will be mitigated. If the AR is 75%, then 75% of the damage will be mitigated!